ogre 3d 1.7 beginner’s guide 第三章 第五小节 中文翻译 遗漏的东西
The missing thing
【 遗漏的东西 】
We already have added light to our scene, but something is missing. What's missing will be
shown in the next example.
【 我们已经添加光源到我们的场景中,但是却遗漏了一些东西。在下个例子中我们将会显示出到底是遗漏了什么。】
Time for action – finding out what's missing
【 实践时刻 —— 找出到底遗漏了什么 】
We are using the previously suggested code to find out what is missing in our scene.
【 我们使用之前推荐的代码来找出在场景中遗漏了什么东西。】
1. After the creation of the light, add code to create an instance of Sinbad.mesh and
also create a node and attach the model to it:
【 1. 在创建光源完成后,添加代码以创建一个Sinbad.mesh的实例并创建一个节点用以关联模型。】
Ogre::Entity* Sinbad = mSceneMgr->createEntity("Sinbad", "Sinbad.mesh");
Ogre::SceneNode* SinbadNode = node->createChildSceneNode("SinbadNode");
2. Then scale Sinbad to three times his size and move him a bit upwards; otherwise, he
will be stuck in the plane. Also add him to the scene node, so he will be rendered:
【 2. 然后按三倍的大小来设置Sinabad的缩放比例,并把它稍往上移动一点。否则,它将卡在平面上。同样的,添加它到场景,这样它就可以被渲染了。】
SinbadNode->setScale(3.0f,3.0f,3.0f);
SinbadNode->setPosition(Ogre::Vector3(0.0f,4.0f,0.0f));
SinbadNode->attachObject(Sinbad);
- Compile and run the application.
【 4. 编译运行程序。】
What just happened?
【 刚刚发生了什么?】
We added an instance of Sinbad into our scene. Our scene is still lit, but we see that Sinbad
doesn't throw a shadow, which is rather unrealistic. The next step is to add shadows to
our scene.
【 我们在场景中添加了一个Sinbad的实例。我们的场景仍然是发亮的,但是我们看到Sinbad却不投射出影子,这就相当的不切实际了。下一步就是添加阴影到我们的场景。】